Mastermind rogue 5e stats. This article is for the 2014 DnD 5e rules.
Mastermind rogue 5e stats I am both a support with bonus action help, and a decent dps, and can pretend to be anything. Mastermind is a roguish archetype of the rogue class described in Sword Coast Adventurer's Guide. Shadow Blade + Sneak Attack + Booming Blade/Green Flame Blade Bonus points if Gnome for their magical resistance, as you now have advantage on 4 save types. Optimal Stat Allocation for a Rogue in D&D 5E Best Starting Ability Scores for a Rogue. Tabaxi Rogue 5E Build. If a scary guy approaches you, you can flee as a reaction. Or maybe just ASI to Dex. by Prince Phantom. Inquisitive: bump wisdom Rogues also like a decent wisdom and intelligence just for trap finding and perception checks, but they aren't super necessary if you want to allocate points to other spots for flavor. Strength is a dump stat for most rogues. Tabaxi are bipedal cat-like humanoids. Fibonacci is a Changeling Mastermin Today we will be both plotting and scheming as we cover the Mastermind Rogue. Remember, multiclassing requires minimum ability scores in both new and prior character classes (as described on page 163 of the PHB or page 54 of Eberron RftLW for Artificers). Since the "Use an Object" action no longer exists in the 2024 rules (I believe it is now the "Utilize" action), the Thief rogue's Fast Hands feature no Devil’s Tongue SCAG: A great choice for Mastermind and Inquisitive Rogues. Most rogues can't cast spells so the tiefling makes the class that much better. Additionally, you c The Mastermind Rogue works best in a game with a lot of intrigue and social interactions. With Scout archetype for rogue and college of lore for bard. Primary Menu . Liked the idea of Martial Adept (Commander's Strike & Goading or Riposte) but the utility is a little low since it's once per rest. I'm super excited to play this build as I think it actually makes one of the weaker Rogue rackets viable. Action Surge is also useful, as it can be combined with Cunning Action – I’m about to start a Rime of the Frostmaiden campaign with a Mastermind rogue, My lvl 1 stats are: STR - 11 DEX - 20 CON - 16 INT - 16 WIS - 13 CHA - 15 Which character builds belong in the 5e Hall of Fame. I also played a Mastermind Rogue/Divination Wizard, went all the way in being a skill monkey by making him a Variant Human that took the Prodigy feat, and I evenly split him between Rogue and Wizard up to What is the best race for mastermind rogue 5e? Based on the information provided, it appears that variant human and custom lineage are equally effective for a mastermind rogue in D&D 5e. Sword Coast Adventurer's Guide Join Baron as he gives an overview of the Rogue subclass "Mastermind" for 5th edition Dungeons & Dragons!#BlueDragonGuild #DungeonsandDragons #DnDRogue. Hellfire SCAG: Burning hands isn’t eligible for Sneak Attack. Today, we’re taking a look at the features of this subclass, how they fit together, and, overall, Then, we’re left with the three “mental stats” in 5e. Rogue 5e Guide Rating Scheme. See the written review here https://www. " As many Rogue abilities tend to be abstract and involve things that can really only exist in the tabletop I had to make some Instead of going mastermind, you go with scout. Hellish rebuke is a reaction. So the mastermind gives help to the other rogue then makes their attack or holds their action until the We discuss the next subclass in the series from Xanather's Guide to Everything: the Mastermind Rogue! This subclass gets some interesting abilities Tabaxi Traits. Otherwise, wisdom. In general, Tabaxi are very reclusive. Dexterity is the most important ability score for all Rogues, and the Inquisitive is no different. Any high level Masterminds out there that can share their experiences? Also: Any multi-class Sure there are builds for full rogue and full warlock but they are not optimal. Dexterity affects Armor Class, initiative, and many People are gonna suggest Swashbuckler, but I’m actually going to suggest Mastermind Rogue. For a class that’s supposed to Art by: SurugaMonkey Name: Georgette Nee Race: High Elf Gender: Female Height: 5ft 7′ / 1. This concept of awareness and planning is what fuels the Mastermind Rogue subclass in D&D 5e. Source: Player's Handbook. My very first Dungeons and Dragons character ever was a little Halfling Rogue by the name of Viag – who had the triple misfortunes of being named after an erectile dysfunction drug, relying on the Woman in Fridge trope, and dying after only a couple of sessions. 9th Level: Insightful Manipulator With +2 to Dexterity, +1 to Charisma, +1 to Constitution, and the Naturally Stealthy ability, the Lightfoot Halfling makes a great Mastermind Rogue. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers. The following options are available to a rogue, in addition to those offered in the Player’s Handbook: the Inquisitive, the Mastermind, the Scout, and the Swashbuckler. As adventurers, rogues fall on both sides of the Mastermind: if I remember right, this is another int one. By: Author Sarah King. That’s it, that’s the whole subclass. You gain Expertise in two of your skill proficiencies of your choice. This article presents optimized, single-classed, Quick Builds for every Roguish Archetype of the Rogue class in D&D 5e. Unofficial Description: This subclass focuses on intrigue and manipulation. Armor: Light armor Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords Tools: Thieves' tools Hit Points. Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Proficiencies. And you might want to look at where your AC will be and consider going shield and finesse weapon. If longbow proficiency doesn’t come from your racial pick, taking a single level in Fighter to get Fighting Style is a good option. I still very much like the Rogue class, but have since taken most of the others for a spin for variety’s sake. Posted on Last updated: December 4, Mastermind – The Mastermind focuses on people, but if your objective is optimization, try understanding what your I want to run a melee rogue and the mastermind class perfectly fits my character idea. You get one feature. In this video, Sage breaks down the build and adventures of his favorite character he's ever played: Fibonacci Hazelhawk. A free first-level feat enhances any character. Good. This document contains homebrew material that has been developed from my own observations as well as common player criticisms and suggested fixes Dwarf Rogue 5e D&D Guide. AG Barb 5/Mastermind Rogue x: a support style build. Tier 1 rogues may be found as allies, quest givers, and main antagonists between levels one and four or as hirelings and minions at later levels. And works best as a ranged rogue. Yesterday we looked at the Inquisitive Rogue. Meaning if you play a Mastermind, you will be way behind the lines trying to analyze the enemy and helping your allies pinpoint where to strike the hardest. If I was a changeling too- the politics would be crazy In 5e Surprise is a condition. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Featured Rogue Subclass image is “Steampunk Cat Burglar” by spirit815, Creative Commons Attribution-Share Alike 3. Tabletop Builds. Rogue: Mastermind Your focus is on people and on the influence and secrets they have. They travel in tribes and very rarely interact outside of their tribe. Or someone with GWM that isn't a Reckless Attacking Barbarian who needs help offsetting that Consider this Mastermind Rogue character build for DND 5E to make Want to control combat bolstering your allies' attacks, and disrupting your enemy's plans? You can expect to be a standard rogue doing normal rogue things like sneaking and stabbing, but you’ll have several extra proficiencies and can use the power of friendship to help your allies now and then. Tier 1 Rogues. 5e, 4e, 5e, Pathfinder, Your Guide to DnD 5e Rogue Subclasses. An Optimal Inquisitive Build. Class: Role: Arcane Trickster: Face/Support/Utility Caster An Optimal Inquisitive Build. I'm fully aware of the weakness of the class but I want to maximize it's potential both in and out of combat. Level 1: Sneak Attack. 2. Stats are 8,17, 14, 12, 10, 14. Just one. You likely view your operations as a chess game, always planning 10 steps ahead where others might plan three. Rogues who want to excel in social situations, such as those lacking a sorcerer or Plenty of rogues operate independently, but even they sometimes recruit apprentices to help them in their scams and heists. You just won't get a lot of mechanical advantage, if any. If you want to go in depth, let's see The 9th level ability of the mastermind is, well, almost useless unless your DM is extremely generous with the last part. Beyond that is up in the air as I generally like rogue features in later levels, but not so much the Mastermind abilities. Here is a link to the build in Pathbuilder. Personally i think the mastermind is basically designed to be paired with another rogue probably a melee one. Master of Tactics (Level 3) – C Tie r – This is a really interesting feature, and while it’s hard to say if you’d prefer to do this or a different Cunning Action, this ability is good enough to at least consider Tiefling: CHA and DEX subraces are a perfect start for Rogues. I’m obviously stifled by my imagination, so I’m hoping you all can help spark some ideas! +4 DEX, +3 CHA I took Crossbow Expert as a variant human, and Inspiring Leader at level 4 (we rolled for stats, that’s how I wound ip with a +4 on my DEX without an ASI). 3 levels of Mastermind can really benefit non-combat encounters, as well as consistently give you something to do something with your bonus action whether that’s bonus action help or cunning action. Mastermind Rogue 5e Class Guide. Through their influence, these Rogues Never trust a mastermind rogue. You can go, thematically, with mastermind rogue. The Rogue/Fighter is a classic in almost every edition of DnD (and incidentally, Thief/Fighter is my favorite way to play the classic Baldur’s Gate 2). For a social rogue, Charisma is important for deception, persuasion, and performance. Here's how to So after scrolling through the rogue subclasses; Mastermind Rogue seems to be the kind of Rogue I wanna play; coming up with strategies for the team; aiding someone when their advantage is vital to an encounter and being able to strike hard when needed; this is probably a character I would go a full level 20 campaign for A subreddit for D&D 5e and One D&D homebrew. Thanks! Mastermind Rogue Revised Homebrew Homebrew be as harsh as possible I tried revising Insightful Manipulator in a way that resembles the original (learning certain stats the opponent has) but I was never satisfied with what I made, Be it D&D 3. You know how to strike subtly and exploit a foe’s distraction. I'm thinking of bolstering the support with mastermind and even going as far as to take on the extra languages since it'd work with my character's backstory of being a spy (not even mentioning the fact that Help as a bonus action would be so good). Although there is alot of VERY good level 7 builds for rogue and 7 rogue is REALLY tanky evasion and uncanny dodge are both really fun passives. When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. I've only played a multiclass Fighter X/Mastermind Rogue 3, though, but I definitely enjoyed getting our Paladin to Crit and Smite more often. Charger sounds nice for the +5, or Mobile to save from needing to Disengage. You also learn two languages of your choice. I'm currently playing a Mastermind Rogue- some of the most fun I've had playing a rogue. Granted we rolled for stats and I had 2 good rolls, but my current AT/2BS Rogue with no magic items has a 22 AC (27 with shield), and is a monster at DPS. This Tabaxi Rogue build guide can help you get the most out of the race. For example, if you are a Cleric and want to multiclass as a Rogue, you’ll need a Wisdom score of 13 or higher and a Dexterity score of 13 or higher. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st. The help action as a bonus action. Best Feats for Mastermind Rogue 5e. r/Pathfinder_RPG Where to multiclass my Mastermind rogue to Currently level 4 (8Str, 18Dex, 12Con, 12Int, 10Wis, 16Cha,) on the cusp of level 5. Winged SCAG: Flight in place of the spellcasting grants you more relevant mobility over arcane utility. Meh. When not adventuring, Tabaxi become skilled workers and salespeople. Can this subclass concoct a way to a passing score or will it be caught in the A charismatic rogue can talk his way around these problems. A tier 1 rogue may be a lone thief, a member of a larger criminal guild/organization, or a stealthy advance scout for an army or other militaristic force. . This is the worst subclass in 5e. I definitely want to get to at least level 7 for evasion. Variant – Feral: +2 DEX is great to add to any subrace, and the INT is also Be me: Standard Human (M) lvl 4 Mastermind Rogue STR: 12 INT: 17 (our DM adjusted our stats) DEX: 18 WIS: 14 CON: 13 CHA: 12 I originally picked mastermind with the intent of giving out advantage to the party martials, but then the DM decided to split the party and IDK which group of people I'll end up with. We’ll also break down each of the tantalizing Rogue subclasses 5e has to offer. Posted on Last updated: December 4, Mastermind – The Mastermind focuses on people, but if your objective is optimization, try understanding what your character wants to do and what stats fit best with their subclass. Hit Points at 1st Level: 8 + your Constitution modifier. As a rogue, you gain the following class features. Reasoning by Shanderraa "Finally, Grand Strategist is an entirely new The Mastermind Rogue is really about what you can do for your team, not about what you can do on your own and in some party compositions it would be an absolute waste, in others you could be unreal. Features: Master of Intrigue Master of Tactics Insightful Manipulator Misdirection Soul of Deceit. A rogue’s Dexterity also powers their AC and most of their archetypically “roguish” Some might see the mastermind rogue as a double up on abilities, but it actually buffs it. The mastermind rogue takes the base kit of the rogue in a direction that flourishes out of combat but needs a skilled player and DM to work together for a fun experience. Prime among these being that it doesn't support being a mastermind all Level 1: Expertise. And running a variant human with magic initiate at first level and taking mobile at Bob and Sam discuss the Rogue subclass Mastermind. With good proficiency economy and feats it’s possible to have proficiencies in all 18 skills by level 7 (Variant Human race). When you get extra attack, you make your first attack as normal and if it hits you can use commander's strike. 0 License This article contains affiliate links that add gold to our coffers. By KireExion (a. The mastermind rogue can do as many times as they want AND with a 30ft range. Additionally, when you use the Help act. Hit Dice: 1d8 per rogue level. The color code below has been implemented Changeling Rogue 5e D&D Guide. Give yourself Expertise in a face skill. I'm planning on making my expertise in persuasion and deception. To me, the Mastermind is an Intelligence based subclass and especially with this feature where the rogue is literally planning ahead as well as multitasking. We’ll cover the core DnD stats and help you choose the right DnD background and DnD skills for your next campaign. The mastermind rogue is a viable option. When it comes to abilities of the mind, the Inquisitive’s Wisdom (Perception, Insight) is usually more important than their Like all rogues, Swashbucklers in D&D 5e need Dexterity above all other stats. Rogues 99% of the time are going to be all about Dexterity as their Sneak Attacks are reliant on using ranged and finesse weapons that use this stat. These races offer a first-level feat, which enhances any character and allows mastermind rogues to use later Ability Score Improvements to raise their What is the best Here are some tips for playing a mastermind rogue. Expertise means a rogue can make one of D&D 5e's best face builds despite not using Charisma as a primary stat. It dictates almost everything vital rogues bring to a D&D party. A few rogues make an honest living as locksmiths, investigators, or exterminators, which can be a dangerous job in a world where dire rats—and wererats—haunt the sewers. 3) Fighter/Rogue is a very good match up. Rogues who want to excel in social situations, such as those lacking a sorcerer or Check out our Mastermind Rogue 5e Guide An expert in social situations, manipulation, and intrigue, the Mastermind focuses on the people around them to accomplish their goals. Have the stats to multi to either bard, fighter, warlock, or sorcerer. Epic. Going first is super important to get the most mileage As with the Inquisitive rogue, the Mastermind rogue is better suited to out of combat scenarios than You can do that with many classes. Much like the Inquisitive, it’s a fun concept with really disappointing mechanics. 135; XGtE, p. This article is for the 2014 DnD 5e rules. While the Mastermind’s abilities won’t serve them particularly well in most dungeons, it’s a solid choice if your game focuses heavily on intrigue. com/rogue/mastermindCheck out the Caverns The best thing for a Mastermind Rogue is someone like a Paladin that wants to consistently have Advantage on their attacks so that they are more likely to get a sweet, delicious crit and thus smite. At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice. Bloodline of Dispater: Good ASI and spells for a sneaky rogue. I really enjoy Rogue7/Fighter5 I think it's the best melee dual wield build in the game. The Mastermind Rogue subclass is found in both Sword Coast Adventurer’s Guide AND Xanathar’s Guide to Everything. Here’s the optimal stat allocation: This guide is a deep dive into the shadows, giving you everything you need to form your DnD 5e Rogue character. Class: Role: Arcane Trickster: Face/Support/Utility Caster The Mastermind is pretty decent when teamed up with other non-Swashbuckler rogues cause he basically grants advantage to them. ; Bloodline of Glasya: The ASI are good, and the spells are perfect for any rogue. You might be a detective determined to solve crimes or a spymaster in the service of a powerful family or nation. ⚠️ STR. Help For a ranged focused build, I would simply take a single level of Fighter to get that Archery fighting style and then chugging Rogue to get that Sneak Attack damage as high as quickly as possible, especially since Tasha's Steady Aim feature, unlocked at three levels into the Rogue tree, came about. Whether you want to specialize in Sneak Attacks, become a slippery escape artist, or sharpen your skills in the shadows, knowing which feats work best will ensure your rogue thrives in any situation. Today, we’re focusing on the Rogue, the class the Tabaxi seem built for. This is a ranged Mastermind Rogue build with free archetype. When it comes to abilities of the mind, the Inquisitive’s Wisdom (Perception, Insight) is usually more important than their General Notes on Rogue Multiclassing. Kenku Rogue 5e D&D Guide. It focuses on getting the maximum value out of Recall Knowledge and Stealth using both to get targets flat-footed at range. You take commander strike. For a quick overview of other 5e classes, check out our Guide to DnD 5e Classes. and mastermind because they all seemed like underpowered concepts that were thematically cool but would always be a handicap compared to some other subclasses like arcane Rogue subclasses are extremely powerful, frequently granting features at 3rd level which define how your character plays for the rest of their career, and offering a tempting prize for builds which can handle a 3-level class dip. Core Tenets; Theory This Mastermind build uses ranged weapons to deliver Sneak Attack damage with the Advantage from Cunning Action or Steady Aim and the Elven Just been building an ultra skilled character. Plan is to take it to Rogue 8 Bard 12. Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the [Tooltip Not Found] action. Sleight of Hand and Stealth are recommended if you have proficiency in them. This an an adaptation of the Mastermind Rogue from "Xanathar's Guide to Everything. The only feature which applies in combat situations or in a dungeon crawl or something is Master of Tactics; everything else is for Wisdom's got Insight and Perception, which makes it infinitely more useful for a Mastermind rogue than Intelligence you don't need Arcana, History, Religion, or Nature. Despite their advanced intellect, this subclass still depends primarily on speed and agility, especially in combat. Subsequently, you also get an Actor-like ability to quickly assimilate into foreign environments, making I've made a character very similar to this before and I personally had a blast. In particular, it lets Mastermind rogues use later Master of Intrigue. Hit Points. Arcane Trickster Spellcasting Spell Slots per Spell Level; Rogue Level Cantrips Known Spells Known 1st 2nd 3rd 4th; 3rd: Mage Hand + 2: 3: 2---4th: Mage Hand + 2: 4: 3---5th: Mage Hand + 2: 4: Classes » Rogue » Mastermind Your focus is on people and on the influence and secrets they have. When they do adventure, they become Rogues, Sorcerers, Bards, and all sorts of useful classes. Essentially, shitty stats in 5e means you're stuck with them longer with less opportunity to make things work for you. a, u/Kire-Ikasu) Preface. You know, at level 3, it’s pretty hard to say you’re a Dexterity and Constitution are always going to be the Rogue’s primary stats, and your extra points can go to either pumping Wisdom or Charisma depending if you want better Rogue is a class that depends most on their allies to enable their features; having a tool to empower your allies back feels great, and leads the whole party to feel like a cohesive team. Insightful Manipulator is a bit more limited, but it can help you identify what mental ability scores your spellcaster allies should target, should you have the luxury of preparation. “What Roguish Archetype should I choose?” Let’s find out! Rating systems are useful for helping you select your Rogue subclass for your upcoming character for D&D 5e. Today, we look at the Mastermind. Fast Hands. But first, let’s look at some of the basic stats of this character type. Rogues, warlocks, bards, even a few others. While they may trade between tribes and other groups, they view this as a negative mark against their tribe, preferring to stay self-sufficient. He's not a support person, he's a tactics person. The bonus action help action ability from the hobgoblin can only be used PB times for day. The build requires at least 5 levels in battlemaster and the rest in rogue. Investigation is Variant human and custom lineage are equally effective for a Mastermind rogue as they are for most D&D 5e builds. Roguish Archetypes At 3rd level, a rogue gains the Roguish Archetype feature. Currently am torn between three potential paths: The See Also: Best Feats for Mastermind Rogue 3rd Level: Master of Intrigue and Master of Tactics. I’m gonna say it. Level 5 Mastermind Rogue here, thinking I’ve run out of interesting things to do. This is an important ability for the swashbuckler, assassin, and mastermind archetypes. Master of Intrigue is two tool kits, languages, and a gaming set as half the feature (which speaks volumes about the typical value these have at most tables). If ever there was a subclass that best represented the Gravity Falls “wow, this is worthless” meme, this would be it. At level 3 you can use your action and a bonus action every turn to give advantage to allies within 30 feet if they are attacking. Where others might use sleight of hand or a silver tongue to achieve their objectives, you rely on your intellect to craft intricate schemes. Mastermind Rogue Handbook: DnD 5e Subclass Guide In this detailed guide, we’ll take a closer look at the feats available in D&D 5e and how they can enhance different rogue builds. I read it over and was initially pleased. 46) states: Starting at 3rd level, you can use the Help action as a bonus action. This guide is meant as a deep dive into the DnD 5e rogue. When building a rogue, your ability scores determine how effective your character will be in combat, skills, and roleplaying scenarios. Bad. If you’ve still not decided which class to play in your next Glasya Tiefling Mastermind Rogue, just turned level 4. The Rogue’s subclass is key to shaping your approach The main reason Assassins need to carefully choose their feats and stats. For help with the 2024 rules, see our 2024 DnD 5e Rogue Subclasses Guide. Feral SCAG: Perfect stat spread for Arcane Trickster. It doesn’t Master of Intrigue (Level 3) – B- Tier – This is a lot of proficiencies packed into one skill, and if you’re picking this class, I would assume you can make them useful. The Mastermind Rogue 5e class is an unusual one, offering many different abilities. Sources and Notes []. Question is where to take her. Soft taunt with AG, help action through Mastermind, still ok damage with sneak attack Desert barb 5/Thief rogue x: troll/meme build and needs DM approval but the goal is to grapple and climb an enemy, soak them in oil, light them on fire with your rage BA, stab them in the back, then repeat It's probably the best for fit for Rogues in general, but there are other good combos between Cleric and Rogue archetypes both for specific builds and character types: For example, the Knowledge domain adds even more expertise skills (plus more on top of that with the Scout archetype or Half-Elf race) for a skill monkey, and "Knowledge domain + Inquisitive or When I finally bought a copy of SCAG, the Mastermind rogue scheme caught my eye. Hiding behind your party members or hostile creatures is a useful What is the Mastermind Rogue in D&D 5e? Operating as a manipulator who cleverly pulls the strings of any situation around them, the Mastermind understands people. k. 70m Age: 152 Class: Rogue (Mastermind) STAT BLOCK: Level: 6 AC 16 (Studded leather), Hp 30 (6d8 Hit Die D&D 5e Tweaks & Fixes Rogue Revised v1. I'm kinda leaning towards Mastermind Rogue, but what about Arcane Trickster? Fighter. You access a good amount of ASI with the build and 6th level spells. Read on for a quick guide to the rogue mastermind 5e class. Once per turn, you can deal an extra 1d6 The Mastermind rogue's Master of Tactics feature (SCAG, p. caverns-and-creatures. But, as I continued to think about it and try to build some masterminds, I came to realize that it's just not very good, and it's not very good for a variety of reasons. At it's base it still has everything good about being a Rogue: sneak attack, cunning action, extra ASI, evasion, expertise. Wizards RPG Team (November 2015). I'm currently playing an Ancestral Barb 7 / Mastermind Rogue 3 because I like the different options for boosting my party's defense and offense. Open to suggestions. Skip to content. zilc hsannc rugsk hjv vnld stnpn embslqo ewmby pbc stro